
Mobile Technologies (m-learning)
Using digital mobile devices such as mobile phones, personal digital assistants (PDAs), IPods and MP3 players to deliver education and training programs
Samples
HP Nursing Project - RMIT
Research into using hand-held computers by clinical teachers for student nurse record keeping and evaluation
| Source | HP Nursing Project - RMIT |
|---|---|
| URL | http://www.cs.rmit.edu.au/MobileComputing/pda.html |
| Use | This project investigated the use of wireless handheld computers, in three acute care clinical units to determine the impact on patient safety and quality of care. |
| Delivery | 50 PDAs (HP iPAQ Pocket PC h5500) |
| Customisation | Not available, privately funded research trial |
| Availability | Research only, pilot trial |
Cell phones as classroom learning tools
Presentation about ways to connect students’ mobile phones with classroom learning
| Source | Cell Phones as Classroom Learning Tools |
|---|---|
| URL | http://k12onlineconference.org/?p=152 |
| Use | Topics include:
|
| Delivery | Presentation is available: iPod ready http://k12online.wm.edu/K12_Kolb_Cell.mp4 Original http://k12online.wm.edu/K12_Kolb_Cell.mov Audio only http://k12online.wm.edu/K12_Kolb_Cell.mp3 |
| Customisation | Research report only describing use of mobile phones |
| Availability | Report available via web, iPod, video and audio |
Audio: Ultra Mobile PCs
Mark Davies, lecturer in civil construction at Central West TAFE (Wesytern Australia) discusses how he uses Ultra Mobile PCs (UMPCs) in his training.
| Source | Audio: Ultra Mobile PCs |
|---|---|
| URL | http://aquaculturepda.podomatic.com/entry/2006-11-12T06_32_17-08_00 |
| Use | UMPCs are light and small portable computers (i.e. 7 inch screen, approx. the size of most portable DVD players) that run Windows XP (i.e. they run standard Windows programs such as standard Word, Excel, PowerPoint, Access where as a PDA can only run pocket computer applications). |
| Delivery | Podcast presentation, discussing use of UMPCs |
| Customisation | Not available |
| Availability | Online research only |
Audio: Ultra Mobile PCs
Course development samples that test the automation of content development...
| Source | Cell Phones as Classroom Learning Tools |
|---|---|
| URL | http://k12onlineconference.org/?p=152 |
| Use | Course development samples that test the automation of content development from Microsoft Office environments into full compliance with accessibility, mobile learning, and IMS/SCORM specifications |
| Delivery | Via web browser or PDA |
| Customisation | Copyright |
| Availability | Samples only available for purpose of showing possibilities |
Environmental Detectives
Game in which learners play the role of environmental engineers usiung PDAs
| Source | Environmental Detectives |
|---|---|
| URL | http://education.mit.edu/ar/ed.html and game rules are at http://education.mit.edu/ED/intro/index.htm |
| Use | In this game learners play the role of environmental engineers who are presented with a scenario to work through using multimedia resources accessed through PDAs. |
| Delivery | Role playing scenario undertaken |
| Customisation | Copyright. Provides example of using multimedia. |
| Availability | Samples only available for purpose of showing possibilities of integrating PDAs in training. |
Using PDAs with workplace trainees
Bob Hunter from Pilbara TAFE discusses the use of PDAs with workplace trainees
| Source | Using PDAs with workplace trainees |
|---|---|
| URL | http://aquaculturepda.podomatic.com/entry/2006-10-18T07_58_22-07_00 |
| Use | Bob Hunter from Pilbara TAFE discusses the use of PDAs with workplace trainees. |
| Delivery | Podcast presentation, discussing use of PDAs |
| Customisation | Not available |
| Availability | Online research only |
Why include mobile technologies?
m-learning makes the most of being on location, providing immediate access, being connected, and acknowledges learning that occurs beyond (and in conjunction with)formal learning settings, in places such as the workplace, home, and outdoors.
Central to m-learning is the principle that it is the learner who is mobile rather than the device used to deliver m learning.
The integration of mobile technologies into training has made learning more accessible and portable. Mobile technologies make it possible for a learner to have access to a computer and subsequently learning material and activities; at any time and in any place.
Free from the need to be at a computer lab or station to students can work on PDAs at their desks, at home, at their workplace. Learners can take their PDAs on field trips to collect, store and analyse data on site.Features
Mobile devices can include:
- mobile phones
- personal digital assistants (PDAs)
- personal digital media players (eg iPods, MP3 players)
- portable digital media players
- portable digital multimedia players
- portable gaming consoles
- Ultra-mobile Personal Computers (light and small portable computers that run Windows Operating Software as well as standard packages such as Word, Excel, PowerPoint and Access)
- tablet PCs (like laptop computers except they come with a special pen to select, drag, and open files as well as enter handwritten notes).
- smart phones.
- provide anytime, anywhere access to content (depending on the mobile device)
- provide just-in-time training or review of content
- enhance learner-centred approaches
- facilitate collaboration through synchonous and asynchronous communication.
Mobile technologies can be used to deliver a range of formats for different learning strageties:
- audio resources (podcasts, sound files)
- video and photographic/graphic resources
- communication (SMS and MMS messaging)
- web content
- portable documents (e books, word, excel, pdf etc)
- activities (games, quizzes)
- interactive content (navigable pages of topic information)
- cross–platform activities and content (reuseable learning objects creating using SCORM also useable on Learner Management and other course delivery systems)
- Bluetooth(system for mobile devices to connect and share information, files and applications)
- Wi-Fi/WLAN (Wide Area Local Area Network) — learning activities where secure access to a campus based network of information is required.
- Learning in proximity (using Global Positioning System or GPS-enabled devices to deliver content and learning activities triggered by a device or object at a specific location).
Integrating mobile technologies
Mobile technologies can be integrated into training deliveries to make learning more accessible and portable. An m-learning approach should be deployed only to enhance the training strategy or authentic context for delivery so that learners are provided with opportunities to work from location or work.
Deploying m-learning materials can support equal access to learning by providing materials in a range of formats. For example, a learner who is unable to access a mobile learning resource using a mobile phone, media player or PDA should still be able to access a version of the learning activity using a web browser or via downloadable or print based resources.
An m-learning approach should respond to and address the diversity of the learner group, learning needs and styles.
M-learning should be deployed to provide situated, relevant and flexible learning activities that enhance contextual learning and communication and learning opportunities between and amongst learners and trainers.
Design steps
- Select the content to be presented and break it into appropriate chunks.
- Storyboard the structure of the content presentation.
- Build the content activity.
- Test and evaluate the content to ensure that it performs correctly in all situations.
- Pilot the learning content and activity with a select group of learners to evaluate the performance of your strategy across a range of devices and learning styles.
Consider the type of device you think will work to enhance your training delivery in your content area. Cost is an important consideration. A particular device may have the functionality required for your planned m-learning activities but it may be too costly for the learner group that you are working with. The cost of the device (initial investment) and using the device (ongoing investment) should be taken into consideration when developing learning activities to be carried out using a mobile device.
Assessment
Opportunities to use mobile technologies for assessment include:
- learners to record their own presentations or demonstrations.
- learners to record their own workplace data on site
- learners undertake Occupational Health and Safety inductions via mobile content
- learners record use of tools and processes via audio and video and publish to an LMS or blog
- learners participate in mobile delivered role plays that require responses to various work place scenarios
- learners to complete orientation to workplace technology, tools and policy via GPS workplace tour.
Generic skills
The use of mobile technologies provides opportunities for the development of a number of generic skills such as:
- communicating ideas and information
- working in teams
- problem solving
- using technology
- researching
- analysing data.
Technical notes
M-learning devices cover a range of hardware and delivery options. For more detailed information on hardware and software applications and deploying a variety of m-learning strategies visit the Austrtalian Flexible Learning Framework's A guide to working with m-learning standards.Some mobile devices that deploy web-based browsers often do not support scripting or plug-ins, which means that the range of content that they support is limited. In many cases the user has no choice of browser and upgrading it is not possible.
Often the use of interactive and multimedia content will require the end user to have plug-ins (Flash, Shockwave, audio and video) installed on their PDA or MP3 player. While these plug-ins are becoming standard ensure your learners can download any software that is required to make the content presentation work properly. Ensure that any potential cost to the learner in using your m learning strategy is clearly explained. Provide alternative delivery options for situations where learners opt out of m learning opportunities due to the cost of connectivity or where a trainee’s employer does not support cost.
Skills
- good planning and organisational skills
- experience with mobile technologies or access to mentor with same
- the confidence to trial different software packages independently
- the ability to provide initial orientation to hardware, learning activities, mobile interaction to learners
- the ability to deploy learning content in a variety of ways to support access by all learners.
See also
From the Framework
More resources from the Australian Flexible Learning Framework
- Txt Me Project
A New Practices in Flexible Learning project to integrate readily accessible mobile technology into a vocational learning environment for the benefit of disengaged learners.
http://pre2005.flexiblelearning.net.au/projects/txtme.htm
- Australian Mobile Learning Network
Provides a community of practice to further the ongoing knowledge and development of m-learning in Australia as well as provide a hub for m-learning connections internationally.
http://www.groups.edna.edu.au/course/view.php?id=222 - Connections: Social and mobile tools for enhancing learning
An introduction to m-learning as a method for facilitating social, connected learning practices, including guidance for educators who would like to try out m-learning strategies.
http://kt.flexiblelearning.net.au/wp-content/uploads/2006/11/low.pdf - Learning on the move: Mobile technologies in business and education
http://www.flexiblelearning.net.au/flx/webdav/site/flxsite/shared/ResourceCentre/14l_LOM.pdf - Media on the Move
A New Practices in Flexible Learning project exploring the application of online casting in educational contexts.
http://mediaonthemove.flexiblelearning.net.au/mm/index.htm - Mobile technologies e-standards
Most general principals and recommendations for e-learning content development found on the Framework's E-standards for Training website are applicable to m-learning content also. However, m-learning has some unique challenges, with devices containing reduced screen sizes, lacking in standard input devices (such as a mouse and keyboard) and reduced computing power.
http://e-standards.flexiblelearning.net.au/background/mlearn_bckgrnd.htm - Simple mobile resource design with MS PowerPointTM for Pocket PCs
http://www.flexiblelearning.net.au/flx/webdav/site/flxsite/shared/New%20Practices/v3%20Simple%20mobile%20resource%20design%20with%20MS%20PowerPoint_t.doc - A guide to working with m-learning standards
The guide aims to provide a bridge between the technical requirements of mobile technologies and the teaching and learning strategies teachers, resource developers and learners may wish to employ.
http://e-standards.flexiblelearning.net.au/docs/m-standards-guide-v1-0.pdf - Mobile learning: handheld innovations in flexible learning
http://pre2005.flexiblelearning.net.au/projects/media/mlearning_reportpt2_technology.pdf
The emphasis of this project was to research the performance and use of personal digital assistants (PDAs) as the primary technology platform for the work conducted in the project.
Resources from this project are at:
http://mobilelearning.flexiblelearning.net.au/index.htm and
http://www.flexiblelearning.net.au/flx/go/op/edit/pid/242?matrix=8853/#mlearning - QTI m-Player: question and testing interoperability (QTI) player for mobile devices
http://pre2005.flexiblelearning.net.au/projects/qti_m-player.html
The Question and Testing Interoperability (QTI) Mobile Player (m-Player) project provided acceptance testing and proof of product for a mobile application, the QTI m-Player. It will allow the vocational education and training (VET) system to create assessing instruments for teachers and trainers to test students anywhere and anytime using mobile devices. - E-learning using radio frequency identification (RFID) device scoping study
http://industry.flexiblelearning.net.au/2006/rfid_scoping_study_8dec06.pdf
This scoping document seeks to broadly explain the radio frequency identification (RFID) device technology, consider some of the primary issues and concerns, and share some of the current uses and potential educational opportunities in contexts of industry and education.
Tools and resources
- Mobile technology in TAFE
http://aquaculturepda.wikispaces.com/
A wiki about e Learning, web 2.0, mobile devices and m learning - Mobile technologies in TAFE podcasts
http://aquaculturepda.podomatic.com/ - Where’s Dot? M-learning at its best
http://www.nswlearnscope.com/wheres-dot-mlearning-at-its-best - Centre for Learning and Performance Technologies
http://www.c4lpt.co.uk/Directory/Tools/phone.html
A comprehensive directory of phone tools - Elluminate recordings from the mlearn2007 conference
http://aquaculturepda.wikispaces.com/mlearn - Handheld Learning
http://www.handheldlearning.co.uk/
Handheld Learning promotes the use of mobile technologies to enable improvements in teaching and learning.