
Games
Complete virtual interactive environments based on gaming principles
Samples
The quoting game — electrical
A learning game that helps people working in the electrical trades industry to develop skills in quoting for jobs
| Source | The Quoting Game — Electrical |
|---|---|
| URL | http://tle.tafevc.com.au/toolbox/items/491abb70-0cb2-7182-bd66-9a3082830b6d/1/ViewItem.jsp then click on Preview |
| Use | Trades learners studying business skills |
| Delivery | Easy to access and use in delivery |
| Customisation | The material in this Toolbox has been developed to allow for customisation, although this example is not easily customised. |
| Availability | Details of how to preview and purchase this Toolbox are available on the Flexible Learning Toolbox site |
Fermilabyrinth
A physics site which uses games as a means of learning concepts
| Source | Fermilabryrinth website |
|---|---|
| URL | http://www-ed.fnal.gov/projects/labyrinth/games/index1.html |
| Use | Physics students |
| Delivery | Easy to access and use in delivery |
| Customisation | Cannot be customised although the tools used to develop the site are available for users to develop their own examples. |
| Availability | NA |
Cyberzone — numeracy games
A range of game-based activities to practise numeracy skills
| Source | Basic Skills in the Cybercentre Flexible Learning Toolbox |
|---|---|
| URL | http://www.flexiblelearning.net.au/toolbox/series4/424.htm |
| Use | Literacy and numeracy students. Levels 1 and 2 of the National Reporting System in reading, writing and numeracy |
| Delivery | Can be delivered using a CD or loaded into a subject delivery system |
| Customisation | The material in this Toolbox has been developed to allow for customisation, although this example is not easily customised. |
| Availability | Details of how to preview and purchase this Toolbox are available on the Flexible Learning Toolbox site |
An orientation game to Alice Springs for new employees
PowerPoint activity designed to provide an introduction to Alice Springs and Indigenous Australia
| Source | Flexible Learning Leaders website |
|---|---|
| URL | http://www.flexiblelearning.net.au/leaders/fl_leaders/fll04/papers/t_wooley_game.pps |
| Use | Introduce new employees to Northern Territory to Alice Springs and Indigenous Australia |
| Delivery | Can be delivered using a CD or loaded into a learning management system (LMS) |
| Customisation | NA, but as developed in PowerPoint, similar games can be developed using Office software. |
| Availability |
Food force
http://www.food-force.com/index.php/teachers/
Free educational video game telling the story of a hunger crisis on the fictitious island of Sheylan, developed by the United Nations World Food Programme (WFP). Includes six mini-games or “missions”which take young players from an initial crisis assessment through to delivery and distribution of food aid, with each sequential mission addressing a particular aspect of this challenging process.
Why include games?
Game based learning enables learners to undertake tasks and experience situations that would otherwise be impossible or undesirable because of cost, time, logistic or safety factors.
Online games are valuable tools for enhancing learning particularly for learner groups who have been disengaged and lack interest. Younger groups of learners are more likely to respond to this teaching strategy. The range of learning games that can be applied to the online learning environment are practically unlimited and can range from simple practice games to highly complex and challenging competitive games.
Games may require the learner to enter and engage with a simulated environment, participate in a role play, apply strategic problem solving skills or work within an environment with limited resources or alongside characters with various personality traits.
Games are very good at using drama, storyline, humour and characters to create a compelling experience which, from a training point of view, develops memory hooks and means that learners not only remember what happened but also why it happened.
Features
- Games are seductive and immerse learners in a rich visual space.
- Games motivate learners to win or achieve a goal.
- Games immerse learners in a total experience that is fun and which sparks creativity and emotions.
- Games encourage learners to think and learn in different ways.
- They can be played against real people or against the computer.
- They can deal with large amounts of content and allow different levels of completion.
- Games encourage collaboration and post-game discussion and debriefing.
- Games provide meaningful and relevant feedback to show learners consequences of their decisions and actions. The learner knows explicitly why a particular outcome happened and allows them to assess different approaches to the problem in an informed way.
- Games are genuinely enjoyable. This leads to longer attention spans, improved attentiveness and positive feelings.
Integrating games
Developing interactive games that appeal to learners is a complex, time consuming and costly activity.
Design steps
- Identify competencies that could be addressed by a game.
- Storyboard the game structure.
- Ensure that the game is relevant to the learners and the teaching context.
- Decide on the different levels within the game.
- Provide clear instructions on how to navigate the game.
- Decide on where learners will be able to interact with the game and select a path.
- Integrate feedback.
- Ensure a clear scoring mechanism and progression through the levels.
- Provide opportunities for collaboration and discussion.
- Provide a clear ending for the game.
- Make sure the game appeals to a variety of learning styles and both male and female players.
Assessment
As games can have a multitude of pathways through them it may be unwise to try and assess a 'correct' solution. Rather you will need to observe and document problem-solving approaches that learners use during the course of the game.
If you are engaging a consultant to develop a games application for your training inform them of the assessment criteria indicators by which you will assess to evaluate learner progress and performance. Make sure your consultant can develop your game so that it can capture, track and report these to you in a format that is appropriate.
Generic skills
Learners are likely to use a number of generic skills as they work through games. They will be involved in problem solving, critical thinking, initiative and enterprise. In addition, if learners are involved in debriefing and negotiation with others during the game they will be developing communication skills.
Technical notes
The development of multimedia online games is a highly complex development task so it is likely that you will need to bring in a development team. Teachers and trainers can offer valuable subject matter input into the content and design phase.
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See also
From the Framework
More resources from the Australian Flexible Learning Framework
- Game Learning Objects
Flexible Toolbox resources in the form of games, which address national skills shortages, help learners acquire practical skills in the following areas: carpentry, electrical, plumbing and catering.
http://www.flexiblelearning.net.au/toolbox/newsandevents/index.htm#games - Case study > Inclusive e-Learning
Play the game: developing literacies with screen-based games.
http://www.flexiblelearning.net.au/flx/webdav/site/flxsite/shared/Inclusive%20E-learning/PRACE_play_the_game_case%20study_summary_06.doc - Using games to engage online groups
Recording of an induction workshop presented in Melbourne by Ken Gooding, showing how to use games to engage students online.
https://sas.elluminate.com/p.jnlp?psid=2007-05-24.2113.M.FB0B4378E77FF0502ADFA1D73B904F.vcr - Email games: plug in and play
Email games are played in several rounds and participants engage in activities like brainstorming, analyzing, evaluating, synthesizing, predicting and persuading each other.
http://pre2005.flexiblelearning.net.au/projects/resources/Email_Games.pdf - A study of how computer games could be used for training and assessment purposes
Explains the differences between computer games or simulators and other interactive learning products.
http://leaders.flexiblelearning.net.au/events/pastevents/2004/sharing/presentations/a_denyer/a_denyer.pdf - At Risk: An online role play
Role play that uses a discussion forum for users for learner participation.
http://pre2005.flexiblelearning.net.au/projects/resources/At_Risk_Online_Roleplay.pdf - Virtual Worlds — Real Learning
The New Practices in Flexible Learning 2006 Virtual Worlds – Real Learning! Project was designed to capitalise on the willingness of learners to engage with virtual worlds, by using a range of pedagogical activities, including games, to move learners from playing to an enhanced learning experience.
http://virtualworlds.flexiblelearning.net.au/
Tools and resources
- Design Planet: Positively on the edge!
Wonderful Australian site dedicated to innovation and games in e-learning. To begin to review the wide range of games linked here, click on Game Based Learning
http://www.designplanet.com.au/ - Games2train
http://games2train.com/ - Delivering 21st Century tools, learning and skills
Marc Prensky from Games2Train discusses using games in education and training.
http://www.educationau.edu.au/jahia/Jahia/pid/202#goto-987 - Thiagi.com
Depolariser is an email game that encourages dialogue on the internet. This website by Thiagi explains the steps in the process.
http://thiagi.com/email-depolarizer.html More email games are at http://thiagi.com/email.html
Also see his Zero Cost E-Learning at http://www.learningcircuits.org/2002/may2002/thiagi.htm and his game links at http://www.thiagi.com/links.html - The use of computer and video games for learning
Alice Mitchell and Carol Savill-Smith
http://www.lsda.org.uk/files/PDF/1529.pdf - Comic Makers
Comic Makers enable users to select characters with various moods and write words for blank talk and thought balloons to make their characters talk and think. Most sites include story ideas and prompts to help users create graphic stories.
Some Comic Maker sites include: - Design Planet: Web based game shells
Web-based game shells designed specifically to engage people with "have-to-know-content” like product knowledge and compliance training. These are reusable templates.
http://www.designplanet.com.au/moodle/mod/resource/view.php?id=90 - Games based learning: A serious business application
http://www.pixelearning.com/docs/seriousgamesbusinessapplications.pdf