designers
as learners:
igniting the spark for web-based roleplay
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Position:
Designer/Maker &Senior
Lecturer Custom Made Footwear
Organisation:
Douglas Mawson Institute of Technology, South Australia
Email:
simoomal@
dmi.tafe.sa.edu.au
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In
2001 I was fortunate enough to experience online education role-play
with some of the wonderful
team involved in this Australian presentation.
The inevitable was looking me in the face, the future of theoretical
education will be online education, and the most enriching experience
available to promote that education will be through role-play scenarios.
It was a fantastic realisation,… “the future is here”.
The
team played out the scenario over the designated period and I had the
most enriching computer experience to date, that is… until
I co-designed, moderated, and played my own role-play scenario, ‘Fashion
House’, a fashion students’ communications module. Something
wonderful did happen, we all learnt, and much more than we anticipated.
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Designer
as Learner
Intuitions
are constructed from actions and outcomes, and these are grown from
when we are babies onwards. The experiences we live provide
the most enriching learning we can obtain. The role-play scenario provides
a contained world in which we can experiment with new ideas and social
behaviour without the permanent outcomes of the real world. My experiences
in role-play participation were invaluable in enabling me to correct
and fine-tune my designing of new learning scenarios. What works, what
slows role-play down, what is too loose or too specific, how to spur
people into using their imagination, etc.
I
view the participation in online role-plays as an essential prerequisite
to understanding how best to construct new role-play learning modules. “As
you read a book you learn how the story unfolds, as you write a book
you guide the reader through levels of understanding” (but the
reader will always fill in the picture). By participating in role-plays
I began to understand that these scenarios are a half-story and the
remainder unfolds, as the participants exchange their input with each
other. The designer must relinquish control and respond to the ever-changing
directions where the participants want to take your story, and why
not, it is their learning.
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Current
involvement with role-play
“From a solar flare to total eclipse”, is how I would
best describe my status. The initial experiences and learning curve
for my introduction to role-plays was exponential and grand. The discovery
of this wonderful tool to enrich learners and help make the subject
their own personal subject was clear and bold. The uptake of a completely
new understanding of the classroom, with its notion of ‘learning
can be fun’ and the idea that you can log in and out of the classroom,
was too much head spin for established colleagues to take up. Like
a classic episode of the Bold and the Beautiful just when things look
their brightest and best some undercurrent prevents the beauty from
truly blossoming. In my case, like many others, the notion of something
so new was too confronting for the status quo. People would have to
learn another new thing, people would have to put in effort, people
would have to begin to understand learning in a new way. All of a sudden
everybody was too busy, “but hey, it sure looks great”.
It was a case of ‘where two worlds collide’ but should
be ‘where two worlds meet’. To be fair it should also be
understood that the infrastructure for fully developing and engaging
in the online role-plays was not up to the task. It also occurred to
me that the time needed to participate in the role-play module ‘Fashion
House’ was far greater that the time required for the communications
text module it would replace. So there you have it, more learning and
understanding. Currently I continue to develop scenarios and guidelines
but I still must wait for my opportunity to implement them into the
student environment.
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complexity | intuition | unpredictability | comparisons | personality | emotion | communication |
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designers as learners:
igniting the spark for web-based roleplay | 2003 |