In
this role play game, players participate in a time-travel scenario
and are projected into the future via a wormhole to explore
an
issue relevant
to their context – (eg, How an E-Business strategy turned
out in the year 2007).
Round
1: Players are randomly assigned either a utopian or a dystopian
version of the role play and given a stakeholder role from
which to view
the issue
on question. eg business development manager, teacher, managing
director, IT consultant, customer.
They
are then asked to submit a 150 word story to a facilitator which
outlines how their
designated stakeholder contributed
to either this
utopian or
dystopian future. In this round, players don’t know
there is another scenario or a range of stakeholder roles.
Round
2 : The facilitator collates the role play stories under
the stakeholder roles and posts them on a web site or
sends
them back via email
to the whole
group.
After
reviewing all optimistic and pessimistic postings, players submit
their five top ideas for ensuring a utopian
future for
the issue in question.
Round
3: The list of ideas are collated by the facilitator and
sent back to the whole group.
Players
then vote on the top five ideas which can be used as a basis for
planning the
next step in
ensuring
a utopian
outcome.
Debrief: Players
then join in a facilitated discussion using a bulletin board or
chat.