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In
exploring a new landscape, there are the inevitable peaks and troughs
of triumphs and challenges. Like any journey, there comes a time to
sit down, scan the landscape, reflect on progress and consider the
next step. This is what happened in 2002. It was a year of reflect
and consolidation.
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1.
Publishing a paper on role-play moderation
Ip,
A., Linser, R., Jasinski, M. The
Zen of being an effective “Mod” in
online simulations. Paper presented at Ausweb 2002 The Eighth Australian
World Wide web Conference, Queensland July 2002.
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2.
Mentoring Kate Fannon, Flexible Learning Leader 2002
I
was a mentor to my highly talented colleague, Kate Fannon, a 2002
Flexible Learning Leader who explored the potential of web-based
role-play
as
a methodology for teaching English as a second language. As part
of this she designed a role-play called Needle Stick which explored
the implications
of a needle exchange program in a regional town. Mary
Aquino and Margaret Spears participated as players.
Mary was a participant in
a web-based
role-play workshop and had participated in many of my email games.
Margaret was studying the Graduate
Certificate in Facilitating and Managing E-Learning
(FAME). I was a FAME facilitator and Margaret wrote about her
experiences as one of her projects.
Here
are Kate’s reflections
on her experiences:
http://pre2005.flexiblelearning.net.au/leaders/fl_leaders/leader_profile.php?key=16
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3.
Attending a national role-play design summit
My
colleague Simon O’Mallon and I
were invited to the first national simulations design summit. The
aim of the summit was to pool resources
and experience to develop guidelines for the design and moderation
of web-based simulations.
The
summit was part of a larger project funded by the Australian Universities Teaching Committee (AUTC). The
aim of this project is to maximise opportunities for university
teachers
to create engaging learning opportunities for students within high-quality,
flexible
learning environments.
Guidelines
for designing and moderating web-based s will soon be published,
so watch this web site!
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4.
Re-writing a design template
With
Albert Ip’s permission and support, I re-wrote the Fablusi design
template using the metaphor of designing and putting on a play. My aim
in re-designing the worksheet was to make the design process simpler, easier
to follow and to contextualise it to the competency-based system within
vocational education training in Australia. I’ve tested it out
several times and it seems to work well. However, in reality it is a
constantly
changing document and people use it in their own way.
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5.
Planning and delivering a workshop introducing to web-based role-play
Below
is an outline of a one day introductory workshop I have conducted
several times. Each time I conduct it, I appreciate the challenges
of introducing this approach within the vocational education
and
training sector. It’s complex!
Session
Objectives
By exploring different types of web-based role-plays, participants
will learn more about:
- The educational principles underpinning the design of web-based role-plays.
- Combining goal-based learning, and the capabilities of the World Wide
web to facilitate collaborative learning online.
- The role of induction and debriefing in web-based role-plays and simulations
- Skills and tips for moderating role-plays and simulations.
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The different types of tools and templates – a hands on experience
- Drafting a role-play scenario
Benefits
of the session
By the end of the session, participants will have a greater understanding
of the design and moderation process underpinning web-based
role-plays and take the first steps in designing a role-play for their context.
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6.
Telling Tales: Web-based role-play as narrative-centred learning environments.
As
part of my Masters studies in Complexity, Chaos and Creativity, I enrolled
in a subject called Narratology. In a series of episodes, I investigated
the following:
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Getting the story straight –defining and refining the concepts
of role-play, games and simulations from a narrative perspective.
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Narrative-centred learning environments – exploring how narrative
is emerging as a design framework in related fields like artificial intelligence.
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Multiple realities: stakeholder stories – documenting the roles
of different stakeholder groups in web-based role-play.
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The Russian Doll Effect: roles within roles – exploring the fractal
patterns of self-similarity within and between different roles.
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Debriefing: A Double Act – realizing the need to hear two types
of stories in the debriefing process - the story of the character and
the
story of the self.
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7.
Where to from here?
Contact
me at mariejas@bigpond.com with your brilliant suggestions!
If
you’d like to participate in a role-play, or if you have ideas
for collaboration, I’d love to hear from you!
Marie Jasinski
Adelaide, South Australia
April 2003
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complexity | intuition | unpredictability | comparisons | personality | emotion | communication |
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designers as learners:
igniting the spark for web-based roleplay | 2003 |