Twenty
five players participated in two role play games using email and
the forum. In the early rounds of both games, the facilitators communicate
with each player via email. Players generate and process the content
without interacting with each other. In later rounds, players comment
on the synthesised content and debrief together in the online discussion
forum.
Game
1: Depolariser - Do teachers want to give up centre stage?
Depolariser is a role play game using email and the forum. It explored the
question:Do teachers want to give up centre stage? Through a six round series
lasting about a week, players explore this issue from both a personal perspective
and also from a designated role.
Depolariser
is based on the philosophy that many issues that we treat as problems
to be solved are actually polarities to be managed. The game begins
by having players think about their opinions regarding a selected
polarising issue (in this case, teachers' willingness to give up
the centre stage). By informing the players about the average and
range of positions, we increase their awareness of the spread of
opinions around the issue. By having players randomly role-play,
we encourage them to think about different points of view. By reviewing
extremely polarised comments, we help players make more informed
decisions. The game seems to encourage players at extremes to get
closer to the average. We may not change anyone's opinion, but we
increase their level of awareness about alternative points of view
by playing the Depolariser game.
Game
2: Galactic Wormhole - The Future of Online Learning in VET
In this roleplay game, players participated in a time-travel scenario to
explore the status of online learning in VET in the year 2004. They were
given either a Utopian or a Dystopian scenario based on a newspaper headline
either:
Utopia
is here: Australian VET sector leads the world in online learning
or
Dystopia
is here: Australian VET sector lags behind the world in online
learning
Players
were randomly assigned a scenario and a stakeholder role of either
teacher, learner, manager, ANTA decision maker or industry client.
Each player was then asked to submit a 150 word story outlining how
their stakeholder contributed to either this utopian or dystopian
future for online learning in VET.
These
scenarios were submitted anonymously to the facilitator who collated
and posted them in the Playhouse forum. After reviewing all the scenarios
for both positions, players submitted their five top ideas for ensuring
a utopian future for online learning in VET. From the list of 45
ideas submitted, players then voted on the five top issues that needed
to be addressed to ensure a utopian future for online learning in
VET.